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Storgy

The Maze RunnerNovel by James Dashner

Vocabulary in The Maze Runner

22 words, in the order you meet them — each defined in the sense The Maze Runner uses, with the chapter and a line from the text. Free, no sign-up.

klunknounChapter 2 →

Slang used in the Glade as a crude word for feces or excrement; a made-up profanity that the Gladers use as part of their own internal slang system.

shuckadjectiveChapter 2 →

A Glader slang term used as a general-purpose mild expletive or insult, roughly equivalent to 'damn' or 'worthless'; part of the invented profanity system the boys use.

slintheadnounChapter 2 →

A Glader insult meaning a stupid or foolish person, used the way someone might say 'idiot' or 'blockhead' in everyday speech.

greenienounChapter 2 →

The nickname given to the newest arrival in the Glade; a newcomer who has not yet learned the community's rules, routines, or layout.

KeepersnounChapter 3 →

The leaders of each work group in the Glade; each Keeper is responsible for managing and directing the boys assigned to their particular job.

Council of KeepersnounChapter 3 →

The governing body of the Glade, made up of the Keepers of each work group, which makes decisions and enforces the community's rules.

the ChangingnounChapter 7 →

A traumatic physical and psychological transformation that occurs when a Glader is stung by a Griever; it causes extreme pain, visions, and partial return of lost memories.

GrievernounChapter 5 →

A monstrous, bio-mechanical creature that roams the Maze at night, capable of stinging Gladers and killing them; one of the primary dangers of the Maze.

RunnersnounChapter 5 →

The Gladers assigned the dangerous job of entering the Maze each day to map its corridors and search for a way out before the walls close at night.

the GladenounChapter 1 →

The open, enclosed area at the center of the Maze where the boys live; it contains living quarters, gardens, and work areas and is surrounded by massive stone walls.

the BoxnounChapter 1 →

The underground elevator-like chamber that delivers new arrivals and monthly supplies up into the Glade from an unknown location below.

Griever HolenounChapter 13 →

The opening in the Maze through which Grievers enter and exit; it is later discovered to be the passage the Gladers must use to escape the Maze.

serumnounChapter 11 →

A liquid medicine injected into a Glader after a Griever sting to counteract the venom and trigger the Changing; without it, the stung person will die.

WICKEDnounChapter 15 →

The acronym for the shadowy organization that built and controls the Maze; it stands for World In Catastrophe: Killzone Experiment Department, and it designed the entire trial.

FlarenounChapter 15 →

A deadly, brain-destroying disease that has devastated the outside world; WICKED's experiments in the Maze are connected to finding a cure for it.

Beetle bladesnounChapter 5 →

Small robotic lizard-like surveillance creatures used by WICKED to monitor and spy on the Gladers inside the Maze.

BanishedverbChapter 3 →

The punishment of being expelled from the Glade and sent into the Maze at night, which is effectively a death sentence since the Grievers come out after dark.

GatheringnounChapter 3 →

A formal meeting of the Council of Keepers called to judge a Glader accused of breaking the rules and to decide on punishment.

DeadheadsnounChapter 2 →

A wooded, cemetery-like area on the edge of the Glade where the boys bury their dead; it is considered a gloomy and avoided part of the community's grounds.

CliffnounChapter 9 →

A section of the Maze where the ground drops away into a seemingly bottomless abyss; it is a landmark the Runners use in mapping the Maze's layout.

CreatorsnounChapter 3 →

The term the Gladers use for the unknown people who built the Maze and put them there; later revealed to be connected to WICKED.

shanknounChapter 2 →

A Glader slang term for a person, used roughly the way someone might say 'guy' or 'dude'; not necessarily insulting, just informal in-group language.