- klunknounChapter 2 →
Slang used in the Glade as a crude word for feces or excrement; a made-up profanity that the Gladers use as part of their own internal slang system.
- shuckadjectiveChapter 2 →
A Glader slang term used as a general-purpose mild expletive or insult, roughly equivalent to 'damn' or 'worthless'; part of the invented profanity system the boys use.
- slintheadnounChapter 2 →
A Glader insult meaning a stupid or foolish person, used the way someone might say 'idiot' or 'blockhead' in everyday speech.
- greenienounChapter 2 →
The nickname given to the newest arrival in the Glade; a newcomer who has not yet learned the community's rules, routines, or layout.
- KeepersnounChapter 3 →
The leaders of each work group in the Glade; each Keeper is responsible for managing and directing the boys assigned to their particular job.
- Council of KeepersnounChapter 3 →
The governing body of the Glade, made up of the Keepers of each work group, which makes decisions and enforces the community's rules.
- the ChangingnounChapter 7 →
A traumatic physical and psychological transformation that occurs when a Glader is stung by a Griever; it causes extreme pain, visions, and partial return of lost memories.
- GrievernounChapter 5 →
A monstrous, bio-mechanical creature that roams the Maze at night, capable of stinging Gladers and killing them; one of the primary dangers of the Maze.
- RunnersnounChapter 5 →
The Gladers assigned the dangerous job of entering the Maze each day to map its corridors and search for a way out before the walls close at night.
- the GladenounChapter 1 →
The open, enclosed area at the center of the Maze where the boys live; it contains living quarters, gardens, and work areas and is surrounded by massive stone walls.
- the BoxnounChapter 1 →
The underground elevator-like chamber that delivers new arrivals and monthly supplies up into the Glade from an unknown location below.
- Griever HolenounChapter 13 →
The opening in the Maze through which Grievers enter and exit; it is later discovered to be the passage the Gladers must use to escape the Maze.
- serumnounChapter 11 →
A liquid medicine injected into a Glader after a Griever sting to counteract the venom and trigger the Changing; without it, the stung person will die.
- WICKEDnounChapter 15 →
The acronym for the shadowy organization that built and controls the Maze; it stands for World In Catastrophe: Killzone Experiment Department, and it designed the entire trial.
- FlarenounChapter 15 →
A deadly, brain-destroying disease that has devastated the outside world; WICKED's experiments in the Maze are connected to finding a cure for it.
- Beetle bladesnounChapter 5 →
Small robotic lizard-like surveillance creatures used by WICKED to monitor and spy on the Gladers inside the Maze.
- BanishedverbChapter 3 →
The punishment of being expelled from the Glade and sent into the Maze at night, which is effectively a death sentence since the Grievers come out after dark.
- GatheringnounChapter 3 →
A formal meeting of the Council of Keepers called to judge a Glader accused of breaking the rules and to decide on punishment.
- DeadheadsnounChapter 2 →
A wooded, cemetery-like area on the edge of the Glade where the boys bury their dead; it is considered a gloomy and avoided part of the community's grounds.
- CliffnounChapter 9 →
A section of the Maze where the ground drops away into a seemingly bottomless abyss; it is a landmark the Runners use in mapping the Maze's layout.
- CreatorsnounChapter 3 →
The term the Gladers use for the unknown people who built the Maze and put them there; later revealed to be connected to WICKED.
- shanknounChapter 2 →
A Glader slang term for a person, used roughly the way someone might say 'guy' or 'dude'; not necessarily insulting, just informal in-group language.
The Maze RunnerNovel by James Dashner