Skip to content
Storgy

Catching FireNovel by Suzanne Collins

Flashcards for Catching Fire

66 cards · 15 characters · 10 key quotes · 6 symbols · 10 literary devices · 25 vocabulary. Nothing is saved and nothing is asked for — close the tab and the deck resets.

Tool · Flashcards

Card 1 of 66 · 0 of 66 marked known

Every card

Front and back, in deck order — print this page to cut them out.

Characters · 15

  1. Beetee

    Beetee, a former victor from District 3, plays a crucial role in the Quarter Quell in Catching Fire.

    character

  2. Caesar Flickerman

    Caesar Flickerman is the Capitol's leading television host and master of ceremonies in Catching Fire.

    character

  3. Cinna

    Cinna is Katniss Everdeen's loyal stylist and one of the novel's quietly heroic characters.

    character

  4. Effie Trinket

    Effie Trinket is the Capitol-assigned escort for District 12's tributes, and in Catching Fire, her role shifts from mere comic relief to something much more impactful.

    character

  5. Finnick Odair

    Finnick Odair, a Victor from District 4, becomes one of Katniss's most important allies in Catching Fire.

    character

  6. Gale Hawthorne

    Gale Hawthorne is Katniss's closest childhood friend and hunting partner from District 12.

    character

  7. Haymitch Abernathy

    Haymitch Abernathy is the only living victor of the Hunger Games from District 12 and serves as the sardonic, alcoholic mentor to Katniss Everdeen and Peeta Mellark.

    character

  8. Johanna Mason

    Johanna Mason, a victor from District 7, stands out as one of the most intriguing characters in Catching Fire.

    character

  9. Katniss Everdeen

    Katniss Everdeen serves as the first-person narrator and main character of Catching Fire.

    character

  10. Mags

    Mags is an elderly victor from District 4 and one of the most quietly heroic figures in Catching Fire.

    character

  11. Peeta Mellark

    Peeta Mellark is the male tribute from District 12 and Katniss's co-victor, thrown back into the arena when President Snow announces that the Third Quarter Quell will select tributes from former victors.

    character

  12. Plutarch Heavensbee

    Plutarch Heavensbee is the new Head Gamemaker in Catching Fire, taking over from Seneca Crane after the 74th Hunger Games.

    character

  13. President Snow

    President Coriolanus Snow is the main villain in Catching Fire, ruling Panem with an iron fist as his grip on power starts to weaken — and the consequences are deadly.

    character

  14. Primrose Everdeen

    Primrose "Prim" Everdeen is Katniss's younger sister and serves as the emotional core of Catching Fire.

    character

  15. Wiress

    Wiress is a female victor from District 3 who competes alongside her district partner Beetee in the Quarter Quell arena of Catching Fire.

    character

Key quotes · 10

  1. “I want to spend every possible minute of the rest of my life with you.”

    This declaration is made by Peeta Mellark to Katniss Everdeen in Catching Fire, the second book in Suzanne Collins's The Hunger Games trilogy.

    Peeta Mellark · Victors' Village / pre-Quell announcement section (Part 1)

  2. “At some point, you have to stop running and turn around and face whoever wants you dead.”

    This line is spoken by Katniss Everdeen in Suzanne Collins's Catching Fire (2009), the second book in The Hunger Games trilogy.

    Katniss Everdeen · Part II – The Quell

  3. “Remember, we're madly in love, so it's all right to kiss me anytime you feel like it.”

    This line is spoken by Peeta Mellark to Katniss Everdeen in Suzanne Collins's Catching Fire (2009), the second book of The Hunger Games trilogy.

    Peeta Mellark · Chapter 4

  4. “Fire is catching! And if we burn, you burn with us!”

    This powerful line is spoken by Katniss Everdeen near the climax of Catching Fire (Book 2 of Suzanne Collins's The Hunger Games trilogy).

    Katniss Everdeen

  5. “Katniss, there is no District Twelve.”

    This chilling line is delivered by Gale Hawthorne to Katniss Everdeen near the end of Catching Fire, the second book in Suzanne Collins's Hunger Games trilogy.

    Gale Hawthorne · Final chapter (Chapter 27)

  6. “It's the things we love most that destroy us.”

    This chilling line is delivered by President Snow to Katniss Everdeen during a private meeting early in Catching Fire, the second book in Suzanne Collins's The Hunger Games trilogy.

    President Snow · Chapter 2

  7. “The bird, the pin, the song, the berries, the watch, the cracker, the dress that burst into flames. I am the mockingjay.”

    This declaration is made by Katniss Everdeen, the first-person narrator of Catching Fire (the second book in Suzanne Collins's Hunger Games trilogy), near the climax.

    Katniss Everdeen · 27

  8. “Nobody ever wins the games. Period. There are survivors. There are no winners.”

    This haunting line comes from Haymitch Abernathy, the tough mentor and former Hunger Games champion, speaking to Katniss Everdeen in Suzanne Collins's Catching Fire (the second book of The Hunger Games trilogy).

    Haymitch Abernathy · Early chapters (Part 1)

  9. “You could live a hundred lifetimes and not deserve him, you know.”

    This poignant remark comes from Haymitch Abernathy, directed at Katniss Everdeen in Catching Fire, the second book of Suzanne Collins's Hunger Games trilogy.

    Haymitch Abernathy · Part 1

  10. “I'm not their slave, the Capitol's. I'm not going to be.”

    This bold statement comes from Katniss Everdeen in Catching Fire, the second book of Suzanne Collins's Hunger Games trilogy.

    Katniss Everdeen

Symbols · 6

  1. Fire

    In Catching Fire by Suzanne Collins, fire symbolizes rebellion, change, and unstoppable resistance.

  2. Roses

    In Catching Fire by Suzanne Collins, roses represent President Snow's threat, control, and the subtle dangers of authoritarian power.

  3. The Clock Arena

    In Catching Fire by Suzanne Collins, the clock-shaped arena of the Third Quarter Quell highlights the Capitol's ruthless control over life and death.

  4. The Mockingjay

    In Catching Fire by Suzanne Collins, the Mockingjay stands for defiance, hope, and the unexpected fallout of oppression.

  5. The Victor's Village

    In Catching Fire by Suzanne Collins, the Victor's Village reflects the isolating price of survival under the Capitol's control.

  6. The Wedding Dress

    In Catching Fire by Suzanne Collins, Katniss Everdeen's wedding dress represents Capitol control, rebellion, and her evolution from a compliant victor to a revolutionary icon.

Literary devices · 10

  1. Juxtaposition

    In Catching Fire, Suzanne Collins uses juxtaposition extensively to reveal the moral corruption at the core of Panem.

  2. Unreliable Narrator

    In Catching Fire, Katniss Everdeen tells her story in a tight first-person present tense, but her perspective is consistently unreliable—not because she’s trying to deceive anyone, but due to her emotional blindness and the denial shaped by her struggle for survival.

  3. Imagery

    In Catching Fire, Suzanne Collins uses vivid sensory imagery to bring the Capitol's cruelty and Katniss's suffering to life.

  4. Irony

    In Catching Fire, Suzanne Collins uses irony as a key structural element, particularly evident in how the Capitol's control mechanisms ultimately backfire.

  5. Foreshadowing

    In Catching Fire, Suzanne Collins uses foreshadowing with subtle skill, planting seeds of dread well before they bear fruit.

  6. Extended Metaphor

    In Catching Fire, Suzanne Collins develops the mockingjay as a powerful metaphor for rebellion that deepens throughout the novel.

  7. Symbolism

    In Catching Fire, Suzanne Collins uses symbolism to elevate Katniss Everdeen from mere survivor to a symbol of revolution.

  8. Motif

    In Catching Fire, Suzanne Collins weaves the motif of fire into Katniss's journey, using it as both a literal weapon and a symbol of identity in a way that a straightforward declaration of her rebellion could never convey.

  9. Dramatic Irony

    In Catching Fire, Suzanne Collins builds dramatic irony by allowing readers to recognize the Capitol's trap long before Katniss does.

  10. Suspense

    In Catching Fire, Suzanne Collins builds suspense by layering threats that, once resolved, often reveal even deeper dangers.

Vocabulary · 25

  1. tesserae

    Extra entries a poor citizen can add to the Reaping lottery in exchange for a small supply of grain and oil, increasing their chance of being selected as a tribute.

    noun · Chapter 1

  2. Reaping

    The annual public ceremony in each district where one boy and one girl are randomly selected by lottery to compete as tributes in the Hunger Games.

    noun · Chapter 1

  3. tribute

    A young person chosen or volunteered to represent their district in the Hunger Games, where they must fight to the death against tributes from other districts.

    noun · Chapter 1

  4. Victor's Village

    A cluster of large, well-furnished houses in each district reserved for citizens who have won the Hunger Games; only past winners are entitled to live there.

    noun · Chapter 1

  5. Peacekeepers

    Armed soldiers employed by the Capitol to enforce its laws and maintain order in the districts, often through public punishment or violence.

    noun · Chapter 1

  6. Capitol

    The wealthy, all-powerful central government city that rules over the twelve districts, organizes the Hunger Games, and controls all resources and media.

    noun · Chapter 1

  7. Victory Tour

    A mandatory post-Games journey in which the winning tributes travel to every district and the Capitol to be celebrated, serving as a reminder of the Capitol's power.

    noun · Chapter 1

  8. Quarter Quell

    A special edition of the Hunger Games held every twenty-five years, marked by an extra twist or rule imposed by the Capitol to heighten the event's cruelty and spectacle.

    noun · Chapter 1

  9. tracker jacker

    A genetically engineered wasp-like insect created by the Capitol whose venom causes powerful hallucinations, intense pain, and can be fatal in large doses.

    noun · Chapter 1

  10. muttations

    Genetically engineered hybrid creatures designed by the Capitol, often combining animal and human traits, used as weapons or threats inside the Hunger Games arena.

    noun · Chapter 1

  11. morphling

    A powerful painkilling drug used in Panem; people who become addicted to it are called morphlings and are often visibly wasted and disoriented.

    noun · Chapter 1

  12. Gamemakers

    The panel of Capitol officials responsible for designing the Hunger Games arena, its obstacles, and the overall spectacle, and for scoring tributes during training.

    noun · Chapter 1

  13. avox

    A person who has been punished by the Capitol by having their tongue cut out, rendering them mute; avoxes serve as slaves to Capitol citizens and tributes.

    noun · Chapter 1

  14. hovercraft

    A Capitol aircraft that flies without visible rotors, used to transport tributes, retrieve bodies from the arena, and carry out military or surveillance operations.

    noun · Chapter 1

  15. force field

    An invisible energy barrier used in the Hunger Games arena to contain tributes within a set boundary or to block off certain sections of the arena.

    noun · Chapter 1

  16. trident

    A long spear with three prongs at the tip, used as a weapon; in the text it is a signature weapon associated with a particular tribute from a fishing district.

    noun · Chapter 1

  17. parachute

    In the Hunger Games context, a small silver delivery device that floats gifts of food, medicine, or supplies from sponsors down to a tribute inside the arena.

    noun · Chapter 1

  18. sponsor

    A wealthy Capitol citizen who pays to send life-saving gifts — food, medicine, weapons — to a favored tribute during the Games via parachute delivery.

    noun · Chapter 1

  19. mentor

    A past Hunger Games victor assigned to coach and advise their district's tributes, helping them gain sponsors and strategize for survival.

    noun · Chapter 1

  20. nightlock

    A wild berry that is instantly and fatally poisonous if eaten; the name and the berries play a critical role in the plot of both the first Games and the second.

    noun · Chapter 1

  21. Cornucopia

    A large gold horn-shaped structure at the center of the Hunger Games arena's starting point, surrounded by weapons, food, and supplies that tributes race to claim at the start of the Games.

    noun · Chapter 1

  22. uprising

    A rebellion or revolt by the people of a district against the Capitol's authority, often violently suppressed; signs of uprisings spreading across districts drive much of the plot.

    noun · Chapter 1

  23. propaganda

    Information or media spread by the Capitol to shape public opinion, glorify its power, and discourage resistance among the district populations.

    noun · Chapter 1

  24. flogging

    A public punishment in which a person is beaten with a whip or rod, carried out by Peacekeepers as a warning to the rest of the district population.

    noun · Chapter 1

  25. mockingjay

    A bird that is an accidental hybrid of a Capitol-engineered jabberjay and a mockingbird; it becomes a powerful symbol of rebellion against the Capitol throughout the story.

    noun · Chapter 1