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The Hunger GamesNovel by Suzanne Collins

Flashcards for The Hunger Games

67 cards · 15 characters · 12 key quotes · 6 symbols · 9 literary devices · 25 vocabulary. Nothing is saved and nothing is asked for — close the tab and the deck resets.

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Characters · 15

  1. Caesar Flickerman

    Caesar Flickerman is the Capitol's flashy television host who leads the pre-Games interviews in the grand auditorium, acting as the public face of the Hunger Games spectacle.

    character

  2. Cato

    Cato is the male tribute from District 2 and serves as the main human antagonist in The Hunger Games.

    character

  3. Cinna

    Cinna is Katniss Everdeen's stylist and one of the most subtly revolutionary figures in The Hunger Games.

    character

  4. Effie Trinket

    Effie Trinket is the Capitol-appointed escort for District 12's tributes, acting as both a bureaucratic representative of the regime and an unwitting symbol of its grotesque excess.

    character

  5. Foxface

    Foxface is the female tribute from District 5 in the 74th Hunger Games and stands out as one of the novel's most memorable minor characters, known for her cleverness rather than physical strength.

    character

  6. Gale Hawthorne

    Gale Hawthorne is Katniss Everdeen's closest friend and hunting partner from the Seam, which is the poorest quarter of District 12.

    character

  7. Glimmer

    Glimmer is the female tribute from District 1 and one of the main antagonists in Suzanne Collins's The Hunger Games.

    character

  8. Haymitch Abernathy

    Haymitch Abernathy is the only living Hunger Games victor from District 12 and the sole mentor for Katniss and Peeta during the 74th Games.

    character

  9. Katniss Everdeen

    Katniss Everdeen, a sixteen-year-old girl from the impoverished Seam of District 12, is the protagonist and narrator of The Hunger Games.

    character

  10. Mrs. Everdeen

    Mrs. Everdeen plays a minor yet thematically important role in The Hunger Games, illustrating how grief can undermine parental responsibilities.

    character

  11. Peeta Mellark

    Peeta Mellark is the male tribute from District 12 and one of the two main characters in The Hunger Games.

    character

  12. President Snow

    President Coriolanus Snow is the ruthless leader of Panem and serves as the main antagonist of the novel.

    character

  13. Primrose Everdeen

    Primrose "Prim" Everdeen is just twelve years old at the beginning of the novel, making her the youngest tribute from District 12.

    character

  14. Rue

    Rue is the twelve-year-old female tribute from District 11, known for its agriculture, and she stands out as one of the most emotionally impactful characters in The Hunger Games.

    character

  15. Thresh

    Thresh is the male tribute from District 11 and one of the most physically imposing competitors in the 74th Hunger Games.

    character

Key quotes · 12

  1. “Happy Hunger Games! And may the odds be ever in your favor.”

    This upbeat, chilling greeting is delivered by Effie Trinket, the escort for District 12 chosen by the Capitol, during the reaping ceremony at the start of Suzanne Collins's The Hunger Games (Chapter 1).

    Effie Trinket · Chapter 1

  2. “Winning means fame and fortune. Losing means certain death.”

    This line comes from Katniss Everdeen, the story's first-person protagonist, early in The Hunger Games by Suzanne Collins, as she lays out the harsh realities of the annual Games for the reader.

    Katniss Everdeen (narrative voice) · Chapter 1

  3. “Only I keep wishing I could think of a way to show the Capitol they don't own me. That I'm more than just a piece in their Games.”

    This line is delivered by Peeta Mellark to Katniss Everdeen during their rooftop conversation at the Training Center, the night before the Games start.

    Peeta Mellark · Chapter 10

  4. “May the odds be ever in your favor.”

    This memorable phrase is delivered by Effie Trinket, the Capitol-appointed escort for District 12, during the annual Reaping ceremony at the start of Suzanne Collins's The Hunger Games (Chapter 1).

    Effie Trinket · Chapter 1

  5. “At some point, you have to stop running and turn around and face whoever wants you dead.”

    This line is delivered by Katniss Everdeen, the main character and narrator of Suzanne Collins's The Hunger Games trilogy.

    Katniss Everdeen · Mockingjay (Book 3)

  6. “I am not pretty. I am not beautiful. I am as radiant as the sun.”

    This line is spoken by Katniss Everdeen, the first-person narrator and main character of The Hunger Games by Suzanne Collins.

    Katniss Everdeen (narrator) · Chapter 1

  7. “I don't want them to change me in there. Turn me into some kind of monster that I'm not.”

    This line is spoken by Peeta Mellark to Katniss Everdeen on the eve of the 74th Hunger Games, as the two tributes from District 12 sit together on the roof of the Training Center.

    Peeta Mellark · Chapter 10

  8. “You don't forget the face of the person who was your last hope.”

    This haunting line comes from Katniss Everdeen, the narrator and main character of Suzanne Collins's The Hunger Games (2008).

    Katniss Everdeen · Chapter 2

  9. “I volunteer! I volunteer as tribute!”

    This powerful declaration comes from Katniss Everdeen, the sixteen-year-old protagonist of Suzanne Collins's The Hunger Games (2008), during the annual Reaping ceremony in District 12.

    Katniss Everdeen · Chapter 2

  10. “It's the things we love most that destroy us.”

    This chilling line is delivered by President Snow, the oppressive leader of Panem, to Katniss Everdeen in Mockingjay (the third book of The Hunger Games trilogy by Suzanne Collins).

    President Snow · Mockingjay (Book 3)

  11. “Destroying things is much easier than making them.”

    This line is spoken by Katniss Everdeen, the narrator and main character of Suzanne Collins's The Hunger Games (2008).

    Katniss Everdeen · Early chapters (Part I: "The Tributes")

  12. “Here's some advice. Stay alive.”

    This darkly sardonic line is delivered by Haymitch Abernathy, the mentor from District 12 and the last victor alive, aimed at Katniss Everdeen and Peeta Mellark shortly after their arrival in the Capitol for the 74th Hunger Games.

    Haymitch Abernathy · Chapter 6

Symbols · 6

  1. Bread

    In Suzanne Collins's The Hunger Games, bread represents survival, compassion, and the strong connections formed under oppression.

  2. Fire

    In The Hunger Games by Suzanne Collins, fire stands for rebellion, identity, and the perilous strength of hope.

  3. The Arena

    In Suzanne Collins's The Hunger Games, the Arena symbolizes the Capitol's complete dominance over the districts and its use of spectacle as a form of social control.

  4. The Mockingjay

    In Suzanne Collins's The Hunger Games, the Mockingjay stands for defiance, resilience, and the ability of the oppressed to reclaim their voice.

  5. The Nightlock Berries

    In Suzanne Collins's The Hunger Games, the nightlock berries represent a bold stand against oppressive authority and the strength of united resistance.

  6. The Reaping Ball

    In Suzanne Collins's The Hunger Games, the reaping ball represents the Capitol's arbitrary control over the districts and highlights the systemic injustice within Panem's class system.

Literary devices · 9

  1. Dramatic Irony

    In The Hunger Games, Suzanne Collins uses dramatic irony to highlight the stark contrast between the Capitol audience's — and the reader's — understanding of the Games as a manufactured spectacle and the tributes' real fear.

  2. Symbolism

    In The Hunger Games, Suzanne Collins uses symbolism to turn tangible objects into critiques of power and resistance.

  3. Motif

    In The Hunger Games, fire is a recurring motif that deepens in meaning throughout the story.

  4. Suspense

    Suspense in The Hunger Games is crafted through Suzanne Collins's relentless narrowing of Katniss's options, causing each potential escape route to close just as the reader reaches it.

  5. Imagery

    In The Hunger Games, Suzanne Collins uses powerful imagery to make the Capitol's violence feel unavoidable instead of abstract.

  6. Irony

    In The Hunger Games, Suzanne Collins uses irony as a core element, particularly in how the Capitol portrays child murder as both entertainment and a civic duty.

  7. Simile

    In The Hunger Games, Suzanne Collins uses simile to make the brutality of Panem feel immediate and tangible, grounding the dystopian horror in sensory details the reader can experience.

  8. Juxtaposition

    In The Hunger Games, Suzanne Collins uses juxtaposition as both a structural and moral force, compelling the reader to navigate two conflicting realities simultaneously.

  9. Foreshadowing

    In The Hunger Games, Suzanne Collins weaves foreshadowing with subtlety, making early details seem innocent until they explode later on.

Vocabulary · 25

  1. reaping

    The annual lottery ceremony in which one boy and one girl from each district are selected by drawing to compete in the Hunger Games as tributes.

    noun · Chapter 1

  2. tessera

    An extra entry added to the reaping lottery in exchange for a small amount of grain and oil; poorer children take more tesserae, increasing their odds of being chosen.

    noun · Chapter 1

  3. tribute

    A young person selected from a district to compete in the Hunger Games; the word strips away individual identity and marks the person as a sacrificial offering.

    noun · Chapter 1

  4. Peacekeepers

    The Capitol's uniformed military police force stationed in each district to enforce laws and suppress any resistance or disorder.

    noun · Chapter 1

  5. Capitol

    The ruling city-state that controls all twelve districts, organizes the Hunger Games, and enjoys extreme wealth while the districts live in poverty.

    noun · Chapter 1

  6. Hob

    An illegal black-market trading post in District 12 where residents buy and sell goods outside the Capitol's sanctioned economy.

    noun · Chapter 1

  7. tracker jacker

    A genetically engineered wasp created by the Capitol whose venom causes intense hallucinations and can be lethal in large doses.

    noun · Chapter 14

  8. muttations

    Genetically engineered hybrid animals created by the Capitol, often used as weapons or threats; shortened in the text to 'mutts.'

    noun · Chapter 25

  9. Gamemakers

    The panel of Capitol officials who design the arena, control environmental conditions during the Games, and score tributes during training.

    noun · Chapter 7

  10. avox

    A person who has been punished by the Capitol by having their tongue cut out, forcing them into silent servitude, typically as a servant to tributes or Capitol citizens.

    noun · Chapter 6

  11. cornucopia

    The large golden horn-shaped structure at the center of the arena where weapons, food, and supplies are piled at the start of the Games, triggering an immediate deadly scramble.

    noun · Chapter 11

  12. sponsor

    A wealthy Capitol citizen who pays to send gifts such as food, medicine, or tools to a tribute during the Games as a form of support and investment.

    noun · Chapter 9

  13. mentor

    A former Hunger Games victor assigned to coach and advise a district's tributes, helping them survive and secure sponsors.

    noun · Chapter 3

  14. Career tributes

    Tributes from wealthier districts who have trained for the Games their whole lives and volunteer to compete, giving them a significant physical and tactical advantage.

    phrase · Chapter 7

  15. nightlock

    A wild berry in the arena that is highly poisonous and fatal if eaten; the name and the berries become a pivotal plot element near the Games' end.

    noun · Chapter 14

  16. parachute

    A small silver delivery device that floats gifts from sponsors down to a tribute inside the arena during the Games.

    noun · Chapter 12

  17. trident

    A three-pronged spear used as a weapon in the arena; associated with a particular tribute skilled in its use.

    noun · Chapter 11

  18. camouflage

    To disguise oneself or an object by blending into the surrounding environment using paint, mud, or plant material so as to avoid detection.

    verb · Chapter 10

  19. salve

    A medicated ointment or healing cream applied to wounds, burns, or injuries to soothe and promote recovery.

    noun · Chapter 13

  20. tourniquet

    A tight band wrapped around a limb to compress blood vessels and stop severe bleeding from a wound.

    noun · Chapter 19

  21. iodine

    A chemical solution used to purify water or disinfect wounds so they do not become infected.

    noun · Chapter 12

  22. snare

    A simple trap made of wire or cord set to catch small animals for food; Katniss uses these hunting skills from her life outside the district fence.

    noun · Chapter 1

  23. haul

    The total amount of food or goods gathered or caught in a single outing, used here to describe what Katniss brings back from hunting.

    noun · Chapter 1

  24. pelt

    The skin and fur of a hunted animal, traded or sold for goods at the black market.

    noun · Chapter 1

  25. groosling

    A type of wild game bird found in the arena that can be hunted and eaten for sustenance.

    noun · Chapter 15