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Six of CrowsNovel by Leigh Bardugo

Flashcards for Six of Crows

60 cards · 13 characters · 7 key quotes · 6 symbols · 10 literary devices · 24 vocabulary. Nothing is saved and nothing is asked for — close the tab and the deck resets.

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Characters · 13

  1. Bo Yul-Bayur

    Bo Yul-Bayur is a Shu chemist and the phantom MacGuffin at the center of Six of Crows.

    character

  2. Inej Ghafa

    Inej Ghafa, known as "the Wraith," is the essential spy and infiltrator for the Dregs gang in Leigh Bardugo's Six of Crows.

    character

  3. Jan Van Eck

    Jan Van Eck is the main human antagonist in Six of Crows.

    character

  4. Jesper Fahey

    Jesper Fahey serves as the sharpshooter for the Dregs and is one of Kaz Brekker's most vital crew members during the Ice Court heist.

    character

  5. Jordie Brekker

    Jordie Brekker is Kaz Brekker's older brother, and while he never appears alive in the present timeline of the novel, he is arguably the most significant character in the whole story.

    character

  6. Kaz Brekker

    Kaz Brekker, nicknamed "Dirtyhands," is a seventeen-year-old lieutenant of the Dregs gang in Ketterdam and the mastermind behind the novel's central heist.

    character

  7. Kuwei Yul-Bo

    Kuwei Yul-Bo is the teenage son of the Shu scientist Bo Yul-Bayur and plays a crucial, mostly passive role in Six of Crows.

    character

  8. Matthias Helvar

    Matthias Helvar is a Fjerdan drüskelle, an elite witch-hunter, who becomes an unwilling recruit for the Dregs.

    character

  9. Nina Zenik

    Nina Zenik is a Heartrender—a Grisha with the ability to manipulate the body's involuntary systems—and one of the six key members of Kaz Brekker's crew, which is formed to infiltrate the Ice Court of Fjerda.

    character

  10. Pekka Rollins

    Pekka Rollins is the ruthless and cunning leader of the Dime Lions gang, making him one of Ketterdam's most powerful crime bosses.

    character

  11. Per Haskell

    Per Haskell is the aging nominal leader of the Dregs, the Barrel gang that Kaz Brekker effectively runs from the shadows.

    character

  12. The Conductor (Rotty)

    Rotty, known to the heist crew as "the Conductor," is a minor yet essential member of Kaz Brekker's selected team for the Ice Court job in Six of Crows.

    character

  13. Wylan Van Eck

    Wylan Van Eck enters the Dregs' Ice Court heist as the crew's demolitions expert—a role that sets up immediate dramatic irony, as Wylan cannot read.

    character

Key quotes · 7

  1. “She was a spider, and he was afraid of what she'd do if she ever got free.”

    This line is from Leigh Bardugo's Six of Crows (2015), the first book in the duology set in the Grishaverse.

    Narrator (Kaz Brekker's perspective)

  2. “Better terrible truths than kind lies.”

    This line is spoken by Kaz Brekker, the clever and morally complicated leader of the Dregs, in Leigh Bardugo's Six of Crows (2015).

    Kaz Brekker · unspecified

  3. “I am not a pet, not a thing. I am the Wraith, and I will not be tamed.”

    This powerful statement is made by Inej Ghafa, the Wraith, one of the main characters in Leigh Bardugo's Six of Crows (2015).

    Inej Ghafa (the Wraith) · <UNKNOWN>

  4. “Greed is your god, Kaz.”

    In Leigh Bardugo's Six of Crows, Inej Ghafa delivers a sharp accusation to Kaz Brekker, the clever and morally ambiguous leader of the Dregs gang.

    Inej Ghafa · Chapter 2

  5. “The heart is an arrow. It demands aim to land true.”

    This line comes from Inej Ghafa, the Wraith, in Leigh Bardugo's Six of Crows (2015).

    Inej Ghafa · unspecified (internal monologue/reflection)

  6. “No mourners. No funerals.”

    In Leigh Bardugo's Six of Crows, the phrase "No mourners.

    The Dregs crew (Kaz Brekker and company)

  7. “When everyone knows you're a monster, you needn't waste time doing every monstrous thing.”

    This chilling line is delivered by Kaz Brekker, the cunning and ruthless leader of the Dregs gang in Leigh Bardugo's Six of Crows (2015).

    Kaz Brekker · Early chapters (Chapter 1–3)

Symbols · 6

  1. Jurda Parem

    In Six of Crows by Leigh Bardugo, jurda parem represents the alluring yet devastating cost of unchecked power.

  2. Kaz's Cane and Gloves

    In Six of Crows by Leigh Bardugo, Kaz Brekker's crow-headed cane and ever-present leather gloves symbolize his protective armor against past trauma and his display of power.

  3. Saints and Sacred Symbols

    In Six of Crows by Leigh Bardugo, the saints and sacred symbols reflect the struggle between faith, identity, and survival in a harsh world.

  4. The Crows

    In Leigh Bardugo's Six of Crows, the Crows — the name chosen by Kaz Brekker's crew — represent survival through cleverness.

  5. The Ice Court

    In Leigh Bardugo's Six of Crows, the Ice Court of Fjerda embodies unyielding power and systemic oppression, presenting a formidable challenge to human resourcefulness against institutional strength.

  6. The Wraith (Inej's Ship)

    In Six of Crows by Leigh Bardugo, the Wraith represents Inej Ghafa's journey toward autonomy and self-reclamation.

Literary devices · 10

  1. Unreliable Narrator

    In Six of Crows, Leigh Bardugo uses unreliable narration not through a single deceptive voice but by rotating among various limited third-person perspectives.

  2. Irony

    In Six of Crows, Leigh Bardugo uses irony as a key structural element, particularly evident in the contrast between Kaz Brekker's fearsome reputation and his hidden vulnerabilities.

  3. Suspense

    In Six of Crows, Leigh Bardugo builds suspense by carefully withholding key information while still giving just enough to keep readers on edge.

  4. Foreshadowing

    In Six of Crows, Leigh Bardugo uses foreshadowing through Kaz Brekker's careful planning, subtly hinting at future dangers and betrayals.

  5. Symbolism

    In Six of Crows by Leigh Bardugo, the crow itself serves as a powerful symbol — representing Kaz Brekker's gang, the Dregs.

  6. Foil

    In Six of Crows, Leigh Bardugo uses foil relationships among the characters to highlight their defining traits through contrast.

  7. Motif

    In Six of Crows, Leigh Bardugo uses the theme of debt and transaction throughout almost every relationship and plot twist, emphasizing the novel's main idea that surviving in Ketterdam often means treating everything — even loyalty — like an entry in a ledger.

  8. Flashback

    In Six of Crows, Leigh Bardugo uses flashbacks to develop her ensemble cast, revealing each character's pivotal trauma only after the narrative has engaged the reader.

  9. Imagery

    In Six of Crows, Leigh Bardugo uses vivid and layered imagery to make the moral decay of Ketterdam feel almost tangible.

  10. Juxtaposition

    In Six of Crows, Leigh Bardugo uses juxtaposition as both a structural and emotional driving force, contrasting characters, settings, and moral codes to enhance tension and explore themes.

Vocabulary · 24

  1. jurda parem

    A powerful, addictive drug in the novel that dramatically amplifies the abilities of Grisha (magic users), making them nearly unstoppable but destroying their bodies and will over time.

    noun · Chapter 2

  2. Grisha

    People in this world born with the ability to manipulate matter, elements, or the human body using a form of magic called the Small Science; they are feared, prized, and hunted.

    noun · Chapter 1

  3. indenture

    A binding legal contract that ties a person to service for a set period, often used in the novel to describe how gang members are bound to the Dregs.

    noun · Chapter 1

  4. parley

    A formal discussion or negotiation between opposing sides, typically to arrange a truce or deal, used here when rival gang leaders meet to talk.

    noun · Chapter 2

  5. mercher

    A member of the merchant class in Ketterdam's society, wealthy traders who hold significant political and economic power in the city.

    noun · Chapter 2

  6. stadwatch

    The city guard or police force of Ketterdam, responsible for maintaining order and law enforcement in the streets and harbors.

    noun · Chapter 2

  7. kruge

    The unit of currency used in Ketterdam and the surrounding region; the primary monetary denomination characters earn, spend, and gamble with.

    noun · Chapter 1

  8. tidemaker

    A type of Grisha who can control water and tides; their abilities are especially valued for naval or underwater operations.

    noun · Chapter 5

  9. Heartrender

    A Grisha soldier trained to kill or incapacitate enemies by manipulating their internal organs, heart, and lungs from a distance.

    noun · Chapter 2

  10. Fabrikator

    A type of Grisha who can manipulate and alter physical materials such as metals, textiles, or chemicals at a molecular level.

    noun · Chapter 3

  11. Squaller

    A Grisha who can control wind and air currents, useful for sailing, combat, or creating powerful gusts and vacuums.

    noun · Chapter 5

  12. Inferni

    A type of Grisha who can ignite and direct fire by manipulating flammable gases in the air, used as a combat specialist.

    noun · Chapter 3

  13. per annum

    A Latin phrase meaning 'per year' or 'each year,' used in financial and contractual contexts to describe an annual rate or sum.

    phrase · Chapter 2

  14. boning knife

    A thin, sharp knife used for separating meat from bone; in this text it is used as a weapon or tool by characters in the criminal underworld.

    noun · Chapter 1

  15. lockpick

    A thin metal tool used to manipulate the internal mechanisms of a lock in order to open it without the proper key.

    noun · Chapter 3

  16. garrote

    A wire, cord, or thin implement used to strangle or kill someone by wrapping it around their throat and pulling tight.

    noun · Chapter 4

  17. rappel

    To descend a steep surface, such as a wall or cliff, by sliding down a rope while controlling speed with friction, used during the heist sequences.

    verb · Chapter 7

  18. parapet

    A low protective wall running along the edge of a roof, bridge, or fortification, used by characters for cover or as a climbing point during the infiltration.

    noun · Chapter 7

  19. embrasure

    A small opening or recess in a thick wall, especially in a fortification, through which weapons can be fired or through which characters slip during the heist.

    noun · Chapter 7

  20. cozen

    To trick, deceive, or cheat someone, often through flattery or cunning; used to describe the manipulation of marks or enemies.

    verb · Chapter 4

  21. demijohn

    A large, bulbous glass or ceramic bottle with a narrow neck, often used to store liquids such as alcohol or chemicals.

    noun · Chapter 6

  22. slat

    A derogatory slang term used in Ketterdam for a person of low social standing or a street criminal; an insult implying worthlessness.

    noun · Chapter 1

  23. wayward

    Difficult to control or predict; following an erratic or self-willed path rather than an expected or approved one.

    adjective · Chapter 2

  24. manifest

    An official list or inventory of a ship's cargo, passengers, or crew, used here in the context of smuggling and harbor inspections.

    noun · Chapter 5