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Characters · 14
Alice
Alice is a seven-year-old girl and the only point-of-view character in Lewis Carroll's Alice's Adventures in Wonderland.
character
Bill the Lizard
Bill the Lizard is a minor but hilariously memorable character in Alice's Adventures in Wonderland.
character
The Caterpillar
The Caterpillar is a minor yet philosophically significant character in Alice's Adventures in Wonderland, whom Alice meets in Chapter V while perched atop a large mushroom, smoking a hookah.
character
The Cheshire Cat
The Cheshire Cat is one of the most thought-provoking characters in Alice's Adventures in Wonderland, acting as a riddle-spouting guide and Alice's closest confidant in this bizarre world.
character
The Dormouse
The Dormouse is a minor yet memorable character in Lewis Carroll's Alice's Adventures in Wonderland, primarily serving as a comic element during the chaotic Mad Tea-Party in Chapter VII.
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The Duchess
The Duchess is a minor but memorable character in Alice's Adventures in Wonderland, appearing in two distinct scenes that together paint a picture of Wonderland's chaotic aristocracy.
character
The King of Hearts
The King of Hearts is the judge in the chaotic trial of the Knave of Hearts, which serves as the climax of Alice's Adventures in Wonderland.
character
The Knave of Hearts
The Knave of Hearts is a minor yet crucial character in Alice's Adventures in Wonderland, primarily serving as the defendant in the absurd trial that takes over the final chapters.
character
The Mad Hatter
The Mad Hatter, often referred to simply as "the Hatter," is one of the most memorable characters in Lewis Carroll's Alice's Adventures in Wonderland.
character
The March Hare
The March Hare is one of the most unforgettable characters in Alice's Adventures in Wonderland, co-hosting the never-ending Mad Tea-Party in Chapter VII.
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The Mock Turtle
The Mock Turtle is a sorrowful, self-absorbed character introduced in Chapter IX of Alice's Adventures in Wonderland, brought forth by the Gryphon at the Queen of Hearts' request.
character
The Queen of Hearts
The Queen of Hearts is the tyrannical ruler of Wonderland and serves as the main antagonist of the story, representing absolute and irrational authority taken to ridiculous extremes.
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The Red Queen
The Red Queen is a key character in Lewis Carroll's Alice's Adventures in Wonderland and its sequel, Through the Looking-Glass, where she plays a more prominent role.
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The White Rabbit
The White Rabbit unwittingly sets the stage for Alice's entire adventure.
character
Key quotes · 10
“No room! No room!”
This shout comes from the Mad Hatter and the March Hare as Alice arrives at their outdoor tea party in Chapter VII, "A Mad Tea-Party," of Lewis Carroll's Alice's Adventures in Wonderland (1865).
The Mad Hatter and the March Hare · Chapter VII: A Mad Tea-Party
“Who in the world am I? Ah, that's the great puzzle!”
This line is spoken by Alice in Chapter 2 ("The Pool of Tears") of Lewis Carroll's Alice's Adventures in Wonderland (1865), right after she drinks from the mysterious bottle labeled "DRINK ME" and experiences a series of bewildering size changes.
Alice · Chapter 2: The Pool of Tears
“Curiouser and curiouser!”
This exclamation bursts from Alice early in Chapter 2 ("The Pool of Tears") of Lewis Carroll's Alice's Adventures in Wonderland (1865), just after she drinks from the mysterious bottle labelled "DRINK ME" and starts to grow to an enormous height.
Alice · Chapter 2: The Pool of Tears
“Off with their heads!”
This notorious command comes from the Queen of Hearts, the unpredictable and oppressive ruler of Wonderland, directed at various subjects (and eventually at Alice herself) throughout Lewis Carroll's Alice's Adventures in Wonderland (1865).
The Queen of Hearts · Chapter VIII – The Queen's Croquet-Ground
“It would be so nice if something made sense for a change.”
This line is spoken by Alice, the young protagonist of Lewis Carroll's Alice's Adventures in Wonderland (1865), as she becomes more and more confused by the chaotic, illogical world she has fallen into.
Alice
“Begin at the beginning and go on till you come to the end: then stop.”
This instruction comes from the King of Hearts and is given to the White Rabbit during the trial scene towards the end of Alice's Adventures in Wonderland by Lewis Carroll.
The King of Hearts · Chapter 12: Alice's Evidence
“We're all mad here.”
This famous line is delivered by the Cheshire Cat to Alice in Chapter 6 ("Pig and Pepper") of Lewis Carroll's Alice's Adventures in Wonderland (1865).
The Cheshire Cat · Chapter 6: Pig and Pepper
“If everybody minded their own business, the world would go around a great deal faster than it does.”
This memorable line is spoken by the Duchess in Chapter VI ("Pig and Pepper") of Lewis Carroll's Alice's Adventures in Wonderland (1865).
The Duchess · Chapter VI: Pig and Pepper
“Why, sometimes I've believed as many as six impossible things before breakfast.”
This line is delivered by the White Queen to Alice in Lewis Carroll's Alice's Adventures in Wonderland, specifically in the sequel, Through the Looking-Glass, Chapter 5.
The White Queen · Chapter 5: Wool and Water
“Alice had begun to think that very few things indeed were really impossible.”
This line comes from Lewis Carroll's Alice's Adventures in Wonderland (1865) and illustrates Alice's changing perspective as she journeys through the bizarre, rule-breaking realm of Wonderland.
Narrator (reflecting Alice's thoughts)
Symbols · 5
Food and Drink
In Alice's Adventures in Wonderland, food and drink represent the confusing and often chaotic nature of identity and the feeling of losing control that comes with growing up.
Playing Cards
In Alice's Adventures in Wonderland, Lewis Carroll uses playing cards to represent arbitrary authority and the absurdity of strict social hierarchies.
The Cheshire Cat's Grin
In Lewis Carroll's Alice's Adventures in Wonderland, the Cheshire Cat's grin highlights the unsettling nature of ambiguity and the absurdity of logic in Wonderland.
The Rabbit Hole
In Lewis Carroll's Alice's Adventures in Wonderland, the rabbit hole represents the boundary between the structured, rational world of Victorian society and the chaotic, illogical space of the unconscious mind.
The White Rabbit's Watch
In Alice's Adventures in Wonderland, the White Rabbit's watch represents the oppressive nature of time and the absurd anxiety it creates.
Literary devices · 10
Personification
In Alice's Adventures in Wonderland, Carroll uses personification not just for flair but as the driving force of the story: Wonderland is filled mainly with animals and objects that have been given human-like consciousness, speech, and social anxieties.
Irony
In Alice's Adventures in Wonderland, Carroll uses irony as a continuous structural and tonal device, highlighting the absurdity of Victorian adult authority through the voices of nonsensical characters.
Allusion
Carroll sprinkles allusions throughout Alice's Adventures in Wonderland, creating both comic and unsettling effects as he relies on readers to notice the contrast between familiar references and their twisted versions in Wonderland.
Symbolism
Symbolism in Alice's Adventures in Wonderland is most compellingly conveyed through the recurring theme of size change.
Imagery
Carroll fills Alice's Adventures in Wonderland with sensory details that make Wonderland feel both vivid and unsettling, amplifying the reader's disorientation alongside Alice.
Hyperbole
In Alice's Adventures in Wonderland, Carroll uses hyperbole as a tool for both comic absurdity and existential discomfort, pushing the ordinary to its breaking point.
Satire
Carroll uses satire throughout Alice's Adventures in Wonderland to poke fun at Victorian institutions, social customs, and adult authority.
Paradox
Paradox is the structural heartbeat of Alice's Adventures in Wonderland, where logical contradictions aren't flaws but rather the fundamental rules of Wonderland.
Motif
The motif of size change — growing and shrinking — is a central theme in Alice's Adventures in Wonderland.
Pun
Carroll uses puns as the main mechanism behind Wonderland's logic, making language just as unpredictable as the world Alice enters.
Vocabulary · 25
waistcoat
A sleeveless garment worn over a shirt and under a jacket, with buttons down the front; what Americans call a vest. Here the White Rabbit wears one with a pocket for his watch.
noun · Chapter 1
antipathies
Strong feelings of dislike or aversion toward something. Alice wonders whether she has somehow turned into a child she has a natural hatred of.
noun · Chapter 1
latitude
A geographic coordinate measuring distance north or south of the equator. Alice uses it humorously, confusing geographic terms with her falling situation.
noun · Chapter 1
longitude
A geographic coordinate measuring distance east or west on the globe. Alice pairs it with latitude in a muddled attempt to sound knowledgeable while falling.
noun · Chapter 1
curiouser
A deliberately ungrammatical coinage meaning 'more and more curious or strange,' used by Alice as she grows increasingly astonished at the impossible things happening to her.
adjective · Chapter 2
in a great hurry
Moving or acting with urgent speed, leaving no time to spare. Used repeatedly to describe the White Rabbit's frantic rushing about.
phrase · Chapter 1
comfits
Small sweets or candies, typically nuts or seeds coated in sugar. Distributed as prizes after the Caucus-race.
noun · Chapter 3
caucus-race
A nonsensical race invented by the Dodo in which everyone runs in a rough circle with no fixed start or finish, and everybody wins. The term parodies political caucus meetings.
noun · Chapter 3
serpent
A snake. The Pigeon furiously accuses Alice of being one because of her long neck and her admission that she eats eggs.
noun · Chapter 5
hookah
A pipe with a long flexible tube that draws smoke through water to cool it before inhaling. The Caterpillar sits on a mushroom smoking one throughout Chapter 5.
noun · Chapter 5
in a languid, sleepy voice
Speaking slowly and without energy, as though drowsy or indifferent. Describes the Caterpillar's unhurried, dismissive manner of talking.
phrase · Chapter 5
livery
A distinctive uniform worn by a servant or footman to show which household they belong to. The Fish-Footman and Frog-Footman both wear livery in Chapter 6.
noun · Chapter 6
by-the-bye
An old-fashioned way of saying 'by the way,' used to introduce a remark that is incidental or slightly off the main topic.
phrase · Chapter 6
in a hoarse, feeble voice
Speaking with a rough, weak, strained sound, as though ill or exhausted. Used to describe the way certain characters speak when distressed.
phrase · Chapter 6
treacle
A thick, dark, sweet syrup produced during sugar refining, similar to molasses. The Dormouse tells a story about three girls who lived at the bottom of a treacle-well.
noun · Chapter 7
twinkle
To shine with a small, flickering, intermittent light. The Dormouse's story parodies 'Twinkle Twinkle Little Star,' replacing the star with a bat.
verb · Chapter 7
croquet
A lawn game in which players use mallets to hit balls through hoops. In Wonderland the game is played with flamingos as mallets and hedgehogs as balls.
noun · Chapter 8
flamingo
A tall pink wading bird with long legs and a curved beak. Alice uses one as a croquet mallet, struggling to keep it tucked under her arm.
noun · Chapter 8
hedgehog
A small spiny mammal that rolls into a ball when threatened. In the Queen's croquet game, hedgehogs serve as the balls.
noun · Chapter 8
mock turtle
Mock turtle soup was a cheap Victorian dish made to imitate real turtle soup, using a calf's head. The Mock Turtle is a creature who was once a real turtle, playing on this culinary joke.
noun · Chapter 9
quadrille
A formal square dance popular in the nineteenth century, performed by four couples in a set pattern. The Lobster Quadrille is a parody dance performed by sea creatures.
noun · Chapter 10
drawling
Speaking slowly with vowels stretched out lazily, in a slow and indolent manner. Describes the elongated, unhurried speech style of certain Wonderland characters.
verb · Chapter 10
tarts
Small open pastries with a sweet filling, here specifically jam tarts baked by the Queen of Hearts and allegedly stolen by the Knave.
noun · Chapter 11
unimportant
Of no significance or consequence. The King uses it as a legal ruling to dismiss evidence or testimony he finds inconvenient during the trial.
adjective · Chapter 11
verdict
The formal decision reached by a jury or judge at the end of a trial declaring someone guilty or not guilty. The King and Queen demand a verdict before the jury has even deliberated properly.
noun · Chapter 12